The Legend of Zelda: Tears of the Kingdom

Summary

AZeldatitle that puts the focus on Sheik has long been a dream for many fans of the serial , andThe Legend of Zelda : Tears of the Kingdomshows how many elements are already in place for the unadulterated Sheik game . Introduced inThe Legend of Zelda : Ocarina of Time , Sheik is a mysterious design who attend Link at various item throughout his journey . Although the true identity of the masked character is n’t let on until the end of the plot , Sheik definitely fix a memorable shock well before that point .

TheZeldaseries has n’t given Sheik much love sinceOcarina of Time , however , with repeat coming into court of the character consistently being outside the mainline serial . Sheik has been a anchor ofSuper Smash Bros.ever sinceSuper Smash Bros. Meleereleased on the GameCube , maintaining relevance as a tripping , fast character with some powerful peculiar attacks . They also appeared in the hack - and - trounce spin - offHyrule Warriors , with likewise ninja - corresponding abilities that focalise on concealment and quick kunai attack .

It ’s been one twelvemonth since the release of The Legend of Zelda : teardrop of the Kingdom , which was critically praise . Why do n’t we talk about it like BotW ?

zelda-tears-of-the-kingdom-cover.jpg

Zelda: TOTK’s Stealth Would Be Perfect For Sheik

A Perfect Underused Mechanic

Although battles in all-embracing undefended plains might seem like a staple characteristic ofTears of the Kingdom , the biz offers a hatful of mechanically skillful chance to go about fight differently . The non - running coming to progression makes it potential to take on intriguing surface area and enemies before building up warmness or acquiring strong gear , and one of the big reason why these fights are still possible lies in the stealth features of the biz . lift up on enemies is a reasonably canonical inclusion in and of itself , but cause full use of this strategy trust on dig deeply into whatTOTKhas to provide .

TOTK ’s stealth features are never its focus , but they could easily be transferred into an experience that does put the spotlight on them , and a Sheik game would be the perfect candidate . While face down terrify bosses and journeying across large overworlds is a core part of Link ’s style , Sheik could explore intense dungeon crawling with guard or avoid hulk enemy capable of instant kills . Mixing in some more linear level aim while maintain the subject - ended coming to stealth could make the organisation really matter , and a smaller game could serve fill thegap between major 3DZeldatitles .

The June 2024 Nintendo Direct could be an exciting one , and it ’s possible to make some sensible prognostication about what might be showcased .

Sheik from Ocarina of Time in front of Link and Zelda from Tears of the Kingdom.

Custom image by Katarina Cimbaljevic.

How TOTK Mechanics Could Be Used In A Stealth Game

There’s A Wealth Of Possibilities

The biggest indicant of how full-bodied theTears of the Kingdomstealth system is lie in the fact that there ’s a lot more tortuous than just walk up behind an enemy who ’s looking in a different counselling . Avoiding disturbance is a central portion of stealing , and variable walking and crouching speeds mix withclothing and item that reduce noiseto focus on the importance of being whisper - quiet . Sight railway line are also affected by object , and there are all kinds of ways to hide behind makeshift cover in a similar manner to Snake ’s famous cardboard boxwood crawling in theMetal Gear Solidgames .

The massive departure thatBreath of the WildandTOTKtook from the rest of the mainline serial read that there ’s room for shakeups .

unspoilt opportunities for beguilement are also critical for good stealing , andTears of the Kingdomserves up a lot in that regard as well . Like Sheik ’s smoke bomb that appear in other games , TOTKoffers Puffshrooms that temporarily cloud up the visual modality of enemy and render them disorientate . Muddle Buds can be even more annihilative , confusing foes and stimulate them to round each other . Virtually everything inTOTKcan be throw , and slash something near an opposition can compel them to check it out , provide an opportunity to get the drop-off on them .

Legend Zelda BOTW TOTK Retrospective

Tears of the Kingdom takes Legend of Zelda into mostly familiar ground , but it stay an first-class , must - play title with pile of excogitation .

Keeping Link at the forefront of the games has been a long - standing custom of theZeldaseries , and it facilitate center the idea of an ongoing fable that appears in unlike form throughout the timeline . Spin - offs have ventured as far as featuring Tingle as the lead , however , soa side game with Sheik would n’t be breaking any consecrated computer code .

The odds of Nintendo experimenting with the formula in this path still sense low , but the massive expiration thatBreath of the WildandTOTKtook from the quietus of the mainline series shew that there ’s way for shakeup . Although it ’s been a tempting medical prognosis for decades , there ’s never been so many musical composition in lieu for a honorable stealth biz asTheLegend of Zelda : Tears of the Kingdombrings to the table , making it feel like it really would be a great opportunity for Sheik ’s solar day in the sun .

A render of a Muddle Bud flower in Tears of the Kingdom against a blurred background of the sky.

Your Rating

Your gossip has not been deliver

Tears of the Kingdom Legend of Zelda with Ganondorf, Zelda, and Link featured in the image

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda