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The evocative setting of the Wild West is one that is perhaps underused in video game . While there arestandouts like theRed Dead Redemptiongamesor classical shooters likeSunset RidersandWild Guns , all too often games determine in the Wild West give way to come across exclusively with audiences . This is something thatWeird Westis looking to mend , with developer Wolfeye Studios study a supernatural lens to the Wild West stage setting .
Weird Westsits within a longstanding subgenre in its own right hand , where sorry fantasy and Wild West tropes align , and the secret plan ’s visuals even emulate the look of pulp magazine comics likeDC’sWeird Western Tales . The world ofWeird Westis one of fateful trick , cryptid predators , and avid junto vying for control of a coarse landscape . It ’s here where five people wake up to mysterious , glowing brands on their cervix , and these five must taste and find out the truth behind the brands alongside fighting their own personal conflict .
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At first glanceWeird Westmay look like one of the isometrical CRPGs of old , but it play in a very dissimilar way . Wolfeye Studios was formed by Arcane Studio veterans Raphael Colantonio and Julien Roby , and the immersive sim pedigree here is exculpated for all to see . In spite of its isometrical point of view , this is a game that is less about levelling or role - playing and more about the player ’s ability to understand and wangle each situation found on their fibre ’s abilities and the environment around them .
Even so , Weird Westdoes work up upon some of the cornerstones of former CRPGs here . The player will come across random events on the map as they travel , akin games likeFalloutandBaldur ’s Gate . This gives a spontaneousness to the game world , emphasizes how dangerous it is , and also gives the player a sentience of the world being much larger than its individual locating . Some of the random encounters are also an absolute pleasure to fare across , such as unconstipated visits from a witch that pay the player cryptical and humorous message about their fate .
This fortune take the story goes into strange place , even more so than someother weird Western narration . Over the course of the game the participant will become a unredeemed pigman tasked with destroying a magic tree that eats souls , a messianic werewolf trying to write his people from being hunted to extermination , and a medium who delves into dream domain that match the aesthetic ofTwin Peaks . The most well - rounded bow of the clump is that of Across Rivers , a hunter from the fictional Lost Fire Nation , whose story was modernise an Anishinaabe writer and lead clean-cut of the tropes of indigenous populations being inscrutable , mystical cultures .
There are also some interesting side quests that serve exposit the sense ofWeird Westof being a living , breathe position . Some of the highlight are a Ithiel Town being chevvy by spoiled dreams and strange deaths , being able to talk to trace and pick up pursuit to help them find closure , and aid a pigman break a whammy that means he can only speak in rhyme . There are also more traditional quests for a game of this circumstance , such as bounties to garner , butWeird Westis at its best when it gets strange with it .
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From a gameplay view , Weird Westis combat - centric . Like other immersive sims the participant is given some flexibility in footing of how they approach each challenge with the power for thing to switch on a dime ; there ’s a phrenetic palpate whenever stealth options miscarry , for instance , peculiarly with supernatural enemies that can wipe out the actor ’s health very quickly . As suchWeird Westasks to histrion to put an vehemence on being mindful of their surroundings , as being able to fire up an vegetable oil lamp or kick over a toxic barrel can make all the conflict , while thing like shift weather shock on exactly what the player can successfully interact with .
Something that help is to lean into each character ’s speciality , giving each of the five chapters a slightly dissimilar feel . premium hunter Jane Bell is expert with rifle and pistols , pig man Cl’ens Qui’g prefers a full - on assault with melee and shotguns , while Across Rivers hints towards a curtain call and stealth build . Along the room the player also picks up members of their posse comitatus , and although these characters do n’t have much by way of fibre - another law of similarity to the firstFallout- their small bits of dialogue add a bit of life to the game . The thespian can even recruit protagonists from previous chapters if they so choose .
With all that said , Weird Westisn’t arrant , and most of its progeny are expert in nature . A mickle of these revolve around the player ’s posse comitatus , with odd pathfinding , squad members disappearing between locations , and not attacking certain enemies , which can make the game frustrating on harder difficulties . It ’s nothing game - breakage , though , and outside of this the other issues are mainly thing like the odd graphical glitch or foreign NPC reactions to player conclusion .
Weird Westis a refreshing , lean and intend immersive sim . Its supernatural Wild West is a delectation to search , and is at its very good when it gets as foreign as it possibly can , while the instant - to - second combat is an awful caboodle of fun . Some of its hemipteron may get in the way , and those expecting deep interpersonal relationships with posse members will find it wanting , but as a mechanic - driven immersive experience it is hard to put down .
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Weird Westreleases today , March 31 , 2022 for PC , PS4 and Xbox One . Screen Rant was provided with a PS4 download codification for the purpose of this recap .
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