Paper Mario: The Thousand-Year Door

Summary

A true sequel toPaper Mario : The Thousand - Year Doorhas been desired for almost two ten now . The secret plan recently got a Switch remake that further highlighted its greatness while also stoking promise that a unfeigned continuation will be made . If Nintendo is wise to , it will search at two cardinal chemical element of the RPG for inhalation on what to do next .

Controversially , Nintendo did n’t make a dependable sequel to the GameCube title after its achiever . Instead , it get a chain of mountains of events that featured shifts in genre , tonicity , and uniqueness . For instance , inSuper Paper Mario , the genre was turned from an RPG to a classic 2D - style platformer , where thespian could shift the photographic camera to give it a more 3D stand . Then , inSticker Star , Nintendo return to the go - found combat system of rules but forced player to use sticker that they collected as attacks . Subsequent game followed this figure of modify the gameplay , and each receive a more lukewarm answer thanTTYDand the originalPaper Mario .

Why Things Changed In The Paper Mario Franchise

Being Similar Isn’t A Bad Thing

Paper Marioseemingly deviated from the original two game ' RPG stylings in line with Nintendo ’s tendency to iterate on gameplay mechanics with each successive serial entry , instead of letting sequels stay solely similar to their predecessor . This flies in the facial expression of legion franchise Nintendo build over the years that have used similar gameplay styles and merely built them with young mechanic . That includes theSuper Mariofranchise , The Legend of Zelda , Pokémon , Pikmin , and more . Paper Mario : The Thousand - Year Doorcan serve as the ultimate baseplate for the serial going forward , starting with its turn - found combat .

The RPG mechanism of the game are not just solid , they ’re improbably fun . First , Mario is n’t alone , as he has a set ofcompanions with legion talentsthat tending him in various ways during engagement . Some can help him parry blast or give information on enemies , and many can attack numerous foes at once . The companions players use the most calculate on their scheme , but the fact that the strategy is there is part of the fun and deserve to be expanded upon . Companions were taken forth in all subsequent entry , and that left the secret plan hollow in many respects .

The Atomic Boo is a occult boss you may face in Paper Mario TTYD . It is hide out aside in Twilight Town and may use deception and stuns during the engagement .

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How To Improve Paper Mario’s RPG Combat System

New Mechanics Can Lead To New Strategies & Difficulty

Aside from make for back fellow , one of the biggest path to improve the RPG battles ofPaper Mario : TTYDis to lend new mechanic for Mario and his fellow traveler to use . For deterrent example , in the series ' first two game , Mario and his partner characters can only assault separately . They each have one move per bend . However , an easy way to shake thing up is to give them combination attacks , ones that are unique to Mario and the companion at his side .

They could utilise a particular flak that does more scathe but is also harder to hit the right way via quick - time events and takes up both of their twist in the process . By adding this simple new mechanic , the flowing of battle changes , especially during a boss engagement . Plus , the dev team will likely have fun coming up with combo for the duos . Pitching an melodic theme for this with thePaper Mario : TTYDcharacters , there could ’ve been an attack with Vivian where she summons jumbo fireballs , and Mario wham them into enemies with his mallet .

This kind of attack could also act with boss characters should they have followers , increasing the difficultness of each boss battle . To that last , another room to make the RPG combat even more engaging would be to increase the game ’s difficultness , even if only slightly , a contrast to thechanges made toTTYD ’s Pit of 100 Trials , where a significant amount of challenge was remove in the remake . With that increased challenge , masses would be pressure to be even more deliberate with how they power up Mario and his companions throughout their journeying . A journey that absolutely needs to be replicated in a new style , with a true sequel .

Mario, Goombella, Koops, Vivian, and Ms. Mowz from Paper Mario: The Thousand-Year Door.

Custom Image by Kyle Gratton

The Beautiful & Varied World of Paper Mario: TTYD

Unique Locations & Characters Provide Charm & Flavor

What helped setPaper Mario : The Thousand - Year Doorapart from the original N64 title was that Mario and his supporter go to all new area and nation to get the Crystal Stars . That include incredibly unique areas like the Glitz Pit , Twilight Town , and the Great Boggly Tree . Through areas like these , player not only got a greater sentiment into Mario ’s world , but also saw mark - new mintage of characters like the Twilighters or the Punies . Subsequent games removed those refreshing places and resorted to sticking to familiar characterslike Toads , instead of making fresh faces with fun designs .

That is the wrong way to approach it , though , as these new places allow exciting locale for clever storylines and unparalleled encounters , such as catch a customizable Yoshi via the Glitz Pit or getting shipwrecked on Keyhaul Key . Even in the N64 biz , a fresh - faced scoundrel name Jr. Troopa provide both fun and challenge as he continue to frequent Mario throughout the title . The next secret plan , whatever it is called , needs to both hug raw locating and fill them with characters that ’ll delight those who play it and make them wonder who else they ’ll take on next .

In truth , it is up to Nintendo to adjudicate whether it want to duplicate the stylings and structureofPaper Mario : The Thousand - Year Door . The sale of theSwitch remakewill likely push the company in one way or another . What should be clear , though , is that it does n’t have to reinvent the bicycle ; Nintendo can simply see how the Graeco-Roman RPG gaming , expect , and how people react to it all and then build up it up . Should it do this , the company could well have another attain RPG that people buy in drove .

Mario standing in a grass field in Paper Mario: The Thousand-Year Door.

Mario returns to the paper-powered world of Paper Mario: The Thousand-Year Door, initially released on the Nintendo GameCube in 2004. The game follows the titular hero on a quest to save Princess Peach after a new mysterious enemy known as the X-Nauts appears and kidnaps her. The Thousand-Year Door incorporates the unique paper-like style of the first game and simultaneously brings and revamps the partner system.

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Mario return to the paper - powered world of Paper Mario : The Thousand - Year Door , ab initio released on the Nintendo GameCube in 2004 . The game take after the titulary hero on a seeking to save Princess Peach after a new occult enemy known as the X - Nauts appear and kidnaps her . The Thousand - Year Door incorporates the unparalleled paper - like vogue of the first game and simultaneously brings and revamp the spouse system .

Stopping the Atomic Boo from Paper Mario The Thousand-Year Door

Pince Mush in front of an audience from Paper Mario: The Thousand Year Door

Paper Mario: The Thousand Year Door