Tortuga Team’sSpaceland ’s commission statement is clear : old schoolturn - basedtactics . In an age where play is continuously look to the past to inform its futurity , this is hardly a scandalous finish . What is lurid is just how wellSpacelandnot only accomplishes its destination but how downright play and original it can be at the same time .

It would have been easy forSpacelandto cash in onnostalgiaand then ring it in by rest on its laurels and add absolutely nothing novel to the musical style . or else , the title becomes deeper in content and mechanics the further into the secret plan players get , and this is one of its bragging strong point . regrettably , Spaceland’s12 - hr plus playtime ca n’t quite substantiate this forever and a sensory faculty of repetitiousness does get to set in after a while .

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Spacelandstarts by transporting player to a distant alien major planet and set them in the shoes of two blank space fire warden who investigate a hurt call . Eventually , actor will find themselves fighting against sport and monsters alike as well as recruiting more team fellow member with vary forte , impuissance and abilities . While this premise is nothing new for science fable video games , Spacelandlayersits narrative with just enough mystery and intrigue to keep things interesting all the way through . It also aid that every case is well contrive and their interaction with each other are fun and far-out .

Spaceland ’s verbal description promisesturn - basedbattles that last anywhere from ten to fifteen minutes , work for a more breezy play experience . It certainly uphold this promise throughout , but that ’s not to say that every showdown is easy . In fact , Spacelandrequires a fair share of premeditation when it number to scheme , and this is where it most tight resemble bout - base games of old . Picking the right team load up out is vital and simply rushing into battle is not a strategy that will ensue in long - full term success for histrion . On top of this , utilizing each character ’s power will make things much easy . For how simplify the game can seem at multiplication , it ’s not a title in which firing a gun is the only means of succeeder .

Because of this , Spaceland ’s replay value is quite gamy . Every missionary station can in the game can be repeat , using unlike fibre consignment out and uncovering secrets or puzzles that might have been miss the first time around . Beyond this , players can also produce easier missions to build up cash for much needed upgrades in character equipment ( include but not limited to gun and armor ) . With as many missions and miscellanea of enemy that are contain within the title , some may find themselves getting suffer inSpacelandfor dozen if not century of hours . specially for those who are obsessed with bout - based games that actually requirestrategicalthinking .

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Not everything solve inSpaceland , however . finally , the game simply wear upon out its welcome and becomes weight more or less by repetitiousness . While the graphics and single-valued function design are top mountain pass , some single-valued function are just too similar in visual aspect , and this adds to the tediousness . Likewise , sometimes the scope of the plot becomes too ambitious for its own good . New equipment is unlocked at such a frequent charge per unit while the money earned from commission stay on the same . This leave in grinding older levels just to cope with the ever - increasing difficulty in enemies feel like necessary rather than an option .

In maliciousness of these flaw , Spacelandis still one of the most amazingly in - depth and engaging indie turn - based scheme games that big fans of the musical style are probable to find . It wear out its old school influence on its sleeve while still superintend to contribute its own spin to the genre . The large mould of playable lineament ruffle in with its mystifying attention to scheme and armed combat give it almost a AAA look at times . Turn - based purist will likely not regret givingSpacelanda chance .

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A character holding a trunk in art from Eberron: Forge of the Artificer

Spacelandreleases on PlayStation 4 and Xbox One on February 14 , 2020 . It was previously give up on PC on September 30 , 2019 . Screen Rant was provided with an Xbox One transcript for the purposes of this review article .

Spaceland cover

Spaceland turn based combat

Spaceland game screenshots explosion