Scrap offers respectable auto-running fun for the Switch but its barebones package and short length hold it back from being anything but forgettable.

Scrap , grow by Woodland Games and publish by Ultimate Games S.A , assembles a tried and true narration of an adorable golem break in out of his factory prison to find exemption in the outside world . That premise feels as well - worn as the motorcar - ball carrier genre the plot occupies , leaving one to wonder how it will shake thing up . The scant answer is that it does n’t ; however , Scrap ’s adventure does offer an adequate , if fleeting ,   “ one of those ” that do its unsubdivided job quite well .

As with all motorcar - runner , the golem moves forth on its own with players control his jump to fend off obstacles and enemies . Platforming feels nice and responsive which mean the incrimination for failure fall on the player instead of the game . After a breezy first few levels the challenge ramp up in a hurry . The robot soon discover itself evading laser fire , demesne mine , gun - toting machines , and decay platform among other luck .

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Stardew Valley Kitchen

Smartly place obstruction target upon predictable player reactions and need split up second adjustments . Learning how to hoodwink power - ups like speed cost increase , high - jumps , and impermanent shield further spice up the experience . One of the good is a slow - motion major power that take players to slow their trigger fingers for careful navigation . The goings can get tough but good checkpointing and no real punishment for failure means trial and mistake ultimately subdue all . Still , Scrap ’s challenge stay consistently entertaining and never devolve into unfair territory . Like any motorcar - Caranx crysos worth its salt , you ’ll likely find oneself yourself declaring “ just one more running play ” after each demise .

Scrapfeatures 30 stages across three worlds . The acute art style bet prissy even though the world themselves do n’t find distinct or memorable . A interchangeable criticism can be lobbed towards the dull soundtrack . Every stage present the same bonus object : win without dying , earn x - routine of cells , and spring a certain number of times . Earning every objective in each stage unlock three post - game bonus level but there ’s no compelling motivator to give chase these goal otherwise . The entire package in universal is completely barebones . There ’s the campaign and that ’s it . That would n’t be as much of an offspring ifScrapwasn’t so disappointingly myopic .

Since a level can be finished in around 60 endorsement tops , the secret plan can easily be completed in a single , brief session . What ’s most dissatisfactory is thatScrapwraps up just when it finger like it ’s hitting its step . The ending itself feels rather unceremonious too . An abrupt credit screen door right away bulge out up once players pass over the last finish line . That ’s perplexing given the precious animated boxers that sprinkle the dangerous undertaking ; why not have one at the end to air the story home ? luckily , an coming free update will add a novel world with additional levels so it may be best to expect until that hits before givingScrapa go .

Hollow Knight art with an enemy from Zelda 2: Adventure Of Link

Scrapoffers a hefty but forgettable platforming risky venture . The exceptional basis is give back from a short length and a lack of bells and whistles around the edges . What is there , though , can be fun for what it is and has potential to grow into something special with future updates . you may do worse but there are also better alternatives for car - running goodness .

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Scrapis available now on Nintendo Switch . Screen Rant was provided with a digital Switch copy for the aim of this review .

GTA 6 artwork of Jason and Lucia with guns on a pier.

Scrap screenshot robot with shield (1)

Scrap robot jumps over laser robot

Scrap robot in junkyard level