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Say No ! Moreis described by developer Studio Fizbin as " the globe ’s first NPG ( No ! wreak Game ) . " Published by Thunderful , Say No ! Moreaims provide the catharsis of say " no " to annoying coworkers and bosses through its humor and jazzy , late-90sarcade game esthetic . What came as a surprise , however , is that beneath all the laugh and absurdity lies a tender and crucial floor about community and ego - authorization .
Say No ! Morefollows one of three Modern interne on their first Clarence Day at a large company . Their supervisory program gives a motivational speech in which he states that employee " have to say YES to everything around here ! " This quickly present a problem when the supervisor demands that the protagonist gives him their lunchbox and take the air off with it . Thankfully , a cassette player conveniently fall down from the sky that contain a motivational tape about the powerfulness of saying " no , " providing the trust and skill necessary to take the lunchbox back .
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Say No ! Morehas simple mechanism that allow the game to be approachable to gamers and non - gamers likewise . Similar to thecharacter existence inImmortals : Fenyx Rising , Say No ! Morekeeps it simple by earmark the alternative to customise canonical features like hair and clothes or choose from a variety of pre - made characters . Moving in the game work likeclassic arcade games , wherein the character automatically navigates the impossibly tall corporate skyscraper the game take place in . This let the game to focalize on creating absurd petition and directive that make screaming " no ! " a tease gameplay chemical element .
In guild to cater a motley of ways the musician can say " no , " certain fiber are insert that can withstand the naysaying and expect learning one of the four different way to say " no ! " : heated , cold-blooded , lazy , or wacky . Each of these can be charged up for more world power and are paired with fun taunt that echofighting games likeSuper Smash Brothers . While these gameplay mechanics risk becoming too repetitive or stale , the multitude of unequalled and originative interactions that can be had duringSay No ! More ’s shortsighted run clock time keeps the gameplay fun and piquant .
It ’s important to keep an eye out on some of these interactions because not say " no ! " may be really helpful to a coworker , while saying " no ! " in the correct situation can pay off off in screaming ways towards the end of the game . These interactions are signaled by pink text edition bubbles , so pay up to what they say before say " no ! " is crucial . This only scratches the surface , however , asSay No ! Morehas a lot of twists and turns in store .
SayNo ! Moreis a game with simple mechanic that delivers an emotional and thought provoking story . The character are wacky , but full of fondness and charm , and the story is no dissimilar . Its nidus on themes like baron of self - advocacy , helping those around you , and breaking cycles of insult will come across and inform a mess of how a prospective player feel about the shortsighted secret plan . With only a 2 time of day run clip , Say No ! Moremanages to navigate sense of humour and heart with grace and is well deserving nibble up for those concerned in a compelling narration experience .
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Say No ! Morewill release on April 9th , 2021 for PC , Nintendo Switch , and iOS . Screen Rant was provide with a Nintendo Switch download codification for the purpose of this review .