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Rhythm FighterforNintendo Switchis an interesting side - scroller natural action game prepare to music , with players able to take on malign vegetables while timing beating them to a pulp to the meter . Rhythm Fighter , grow by Echo Games and published by Coconut Island Games , land another experimental title to the indie rhythm secret plan music genre , but there are a few things that the game could polish up to make the experience less thwarting .
player will rule that the principal finish of thisindie gameis to engage in combat in segmented dower of a side - scroller map . Players move through the map , battling minor enemies in commutation for ' Beat Cards ' that give them incentive to battle as well as better weapons and tactile items that encourage damage against enemies . The high the level the item they compile , the better chance they have at beating the boss at the conclusion of the map . Rhythm Fighteralso encourages players to move their embodiment to the beat , hitting enemies in time to the medicine for a bonus to the damage their attacks deal .
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player collect coins and trophy as they work their way through each map . Coins can be used to purchase Beat Cards while work on through a map , or to buy items from dealers the player may encounter as well as from coin fountains . trophy are used to unlock different feature and fighters on the space ship that acts as a menu for role player between round of golf . However , the menu and prize system is difficult to decipher , feel more like a crowded mobile app game interface than a full game for a console .
WhileRhythm Fighteris arhythm plot , one of the bigger emergence it fight with is how the medicine mechanics work on Nintendo Switch . The movement seem to lag when the incarnation is move across the screen , make it hard to get on heartbeat . Even if the actor is hitting the bumper in time to the music , the game seems to take a moment to register the statement , realise it so players really need to be slightly off round for the secret plan to register they are hitting the beat .
Rhythm Fighteralso tries too knockout to avail the player find the beat in the first place . The sieve pulse in a firm , stable beat , as well as the character and backcloth while the edge of the CRT screen flash blue brightness level . This makes the side - scroller style data formatting find overwhelmingly in use and hard to keep abreast . The screen also pulses when the histrion attacks the enemy , which can make following other quarry go across the battlefield difficult . Rhythm Fightercould benefit from dialing back the overall noise related to the music enough to make the visual more static .
The other progeny that impacts a player ’s enjoyment in the game is the narrative dialogue . The text in the dialogue boxes moves too quick , making reading what the player is supposed to be doing difficult . This is especially frustrating during tutorial area , where the text blast through before the musician can understand everything they take to accomplish , leave behind them to stumble through figure out thing like the Beat Card system and scrap . WhileRhythm Fighterhas a elementary storey , players may not be able to in full hold on the narrative if they are leave out half the content .
Rhythm Fighteris a simple-minded , fun side - scroller that is great for players who enjoy a music component to their games . While there are some exit with itsNintendo Switch ascendency mechanics , getting to wipe out vegetable monster with a piquant fish as a weapon is live up to and amusing . Rhythm Fightermight not be the best choice for musician who have a sensitiveness to scoot lighting and unstable motion on the sieve however , limiting those who might enjoy pick it up . Rhythm Fightercould benefit from a setting that limits the screen motion and lets players witness the beat on their own , giving them a cleaner combat experience , but for now its a satisfying ecological niche claim with a few glaring flaw .
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Rhythm Fighteris available now on PC and Nintendo Switch . A Nintendo Switch codification was provided to Screen Rant for the purposes of this critique .