Resident Evil 4

Resident Evil 4released in January 2005 for the GameCube as part of the " Capcom Five . " in the beginning marketed as a GameCube exclusive , not long after launch it was announcedRE4would also release on the PS2 in October of the same yr . Despite being old enough to be de jure called an grownup , Resident Evil 4 ’s graphics and gameplay still hold up today . It ’s also easily available , making the whole melodic theme of a remake unneeded in the first place . If you have n’t ever playedResident Evil 4,theResident Evil 4remake is a perfectly fine place to start - but you ’d be lack out .

Three years ago at the beginning of myResident Evil 3review I was rather harsh on Capcom ’s approach to remake every single title in their catalog , and citedResident malefic 4as the pinnacle each of these new exit hoped to recapture . I never actually call up we would get aRE4 Remake- it just did n’t seem necessary in the same way of life remakes of previousResident Evilgames did . Now , after playing theremake ofResident Evil 4for many , many hour , I can honestly say : Capcom , please , STOP .

There is nothing inherently ill-timed with theResident Evil 4remake , but it is n’t nearly as groundbreaking nor as inventive as the original . section which act as standout setpieces in 2005 - running from a mammoth stone golem , for deterrent example - are inexplicably pretermit , as is much of the campy dialog . Some of it is there - the " Hey , it ’s that dog ! " line made it in , along with a few new ace - but Leon , Ashley , Ada , and on the face of it everyone else have all been rewrite to be old and more dramatic , and in the process lose much of what made them so memorable in the first place .

mixcollage-07-dec-2024-06-11-pm-2435.jpg

This attempt to add characterization and background info does suffice to benefit someResident Evil 4charactersmore than others , specifically Luis and Krauser , who mat up a morsel tacked - on in the archetype . Both of them are much more relevant to the story here in theRE4remake , which is nice to see .

The originalResident Evil 4included one segment where players could pick up enemy and deteriorate them into a bottomless pit via a Stephen Crane - like machine not unlike the one used to cheat nestling out of quarters . It only come out in a single room and was n’t even really necessary , since Leon had mow through mickle of inviolable enemies by this point already . What it was , however , was fun , surprising , and unparalleled . Moments like this were strung throughout the entire game , and broke up the armed combat in interactional and , crucially , interesting ways .

RE4’sremake asks , why waste the time to have a one - off Grus minigame to grab Ganados ? Why have a giant room with lava - breathing dragon statues?RE4’sanswer , 18 years ago , was " Why not ? " but rather of repeat these scenes , or replacing them with even more over - the - top setpieces , theResident Evil 4remake sum fetch quests . Instead of draw the musician to prefer between increase their own wellness legal profession or Ashley’s , RE4remake removes Ashley ’s health barentirely . An full boss scrap has been dropped . Leon ’s knife has ammo now . Is this really good ?

Ashley from Resident Evil 4 hiding in a storage locker

Inventory management was one of the good features ofResident Evil 4 . It ’s still pleasurable in the remaking , specially to people who like to keep thing goodish and at right slant , but the introduction of craft toRE4makes it more cluttered and cumbersome than it used to be . 2023’sResident Evil 4can’t just give players ammo all the fourth dimension , that would be too retro . In the mentality of this game ( and most game in the past decennium , rent ’s be honest ) it ’s much more " merriment " if players get Gunpowder and Crafting Kits of various size . force an superfluous step in menus counts as gameplay , right ?

Do n’t liquidate your money on the black briefcase that increases the craft resource drops . You ’ll get plenty .

Breakable knives make this even worse . Leon ’s knife can conk out if used too much and must be repair by the merchant , but in the meanwhile he can utilise steak knife , boot tongue , and other flimsy stabbing implements scatter around the secret plan Earth . These break much faster than Leon ’s Official Favorite Knife ™ , but until they are used they must be stored in the musician ’s briefcase along with everything else . A well - timed parry is always satisfying , but it just does n’t sense like it makes sense - hold up off a chainsaw sometimes does less abasement than stabbing a downed foeman ? Why ?

Leon standing in front of a large skull in the remake of Resident Evil 4

1

And what ’s next ? Besides making everything look , play , and sense functionally similar , what is the actual point of remaking every singleResident Evilgame , peculiarly anything post - RE3 ? It seems at best unneeded and , at bad , incredibly unimaginative and more than a small prehensile , particularly when the " remake " contains less than the original . Capcom delivered a masterpiece with theoriginalResident Evil 4 , but so many of the unique moments of that game have been removed . If we are n’t go to let in them , what is even the point ?

Not everything in the original game was perfect either , and theRE4remake did make the smart decision to remove the Mine Thrower from the weapon syndicate and interchange it with the Bolt Thrower , which is much more versatile in combat .

Every biz that makes it to the finish billet is a miracle . biz creation is hard , and outside forces like budget , deadline , and publisher wishes will always impact what is and is n’t included in a final merchandise . Resident Evil 4 , both the remaking and the original , are no different , and theRE4remake is in no ways a high-risk game . Some of the change are quite in force , and some moments act as both perfect gags for returning fans and surprising jolts for new player - as anyone who climbed the demo ’s bell tower has already seen - but it islessthan what it attempt to ape .

Leon standing in the rain as a giant approaches in the remake of Resident Evil 4

Resident Evil 4Remake appear expectant on PS5 , plays smoothly even with fancy hair effects turned on , has very few bug , and is still a lengthy biz that somehow give you the urge to replay it as soon as it ’s over . It feels three sentence as large as theResident Evil 3remake , and is utterly deserving of congratulations . It ’s also not as silly , not as unique , and not as necessary as the original . Resident Evil , RE2 , andRE3all benefited from an growth in graphic faithfulness and modern restraint . Resident Evil 4didn’t need it . Nor willRE5 . OrRE6 . Enough is enough , Capcom . Please contain .

Resident Evil 4 Remakereleased on March 24 , 2023 , and is usable on PC , PS4 , PS5 , and Xbox Series X / S. A PS5 codification was provided to Screen Rant for the purposes of this critical review .

1

Leon stands high atop a stilt village in Resident Evil 4’s remake

Resident Evil 4 Remake