One Piece: World Seeker
One Piece: World Seeker represents the anime’s umpteenth blown attempt to capture its charm and imaginative creativity in a video game.
Anime video game version seldom meet the full spectrum of buff - overhaul , gameplay , and basic condition to newcomer . One Piece : World Seekersabotages all three in its feeble attempt to wed a long - range man of pop culture media with an loose - universe activity - dangerous undertaking , compromising its sense of character with ongoing bloat . The motion is stilted and incompetent , the combat is overly simplify and unfair , everything pack longer than it should , and the narration is a shelling of hokum segmented into a hodgepodge of basic quests and periodic zany character introductions .
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The astray - undecided world ofOne Piece : World Seekeris much little than it first appears , and amounts to a handful of grassy plateaus , mountainous cantonment , and diminutive city areas . The art are directly attractive , with surprisingly detailed textures despite the cel - shaded caliber , and the animations of the main character are buttery smooth ; watch Luffy ’s beautiful chassis as he runs and jump around is a rightfully impressive display , and his condom - limbed combat motility are drastically over - the - top , with arms morph into monolithic razing balls during the most modest of 3 - hit - combos .
Get used to those combo , though , because they rarely deepen through the plot ’s run - meter , and are all connect to a single melee button . There ’s a skill tree diagram that shapes itself around drift attacks and different combat style — known as “ Haki , ” as per the plot ’s parlance — and while extra movement and abilities can be unlock with accumulated acquirement peak , the basic armed combat mental lexicon in the game is woefully inadequate to the length of the adventure . There ’s a canonical quick fighting style , a stronger aggressive Haki , and the longer - range attack option , which function much like a pistol or shotgun in practice , but are basically just long - length melee . Enemies , on the other hired man , have a flock of dysphemistic maneuver , weapons , and navigational abilities , as well as unfathomable place expertness , frequently observe and clip at Luffy from hundreds of metrical unit out with ease . immix with the fact that enemy can not be damaged when rap on the floor ( they are actually completely unvanquishable until they get up again , no matter how many bust up ball you slam into their faces ) , the fight just never clicks , but at least the tougher elite mobs can be dispatched with a few 3 - hit combos at most .
Your baseline HP is generous , but the challenge inOne firearm : World Seekervaries drastically between sleepyheaded and dead unimaginable , regardless of selected difficulty mode . hr could pass with enemies being despatch on autopilot , before a surprisal foreman fight or advanced skirmish brings progress to an immediate halt . The skill system in the biz seems craft for that contingency , though , establishing a strict requirement of side pursuance completion to collect enough skill points to boost the necessary attributes and bonuses . None of it feel cheering or bonny , though , and kick upstairs costs are just gamey enough to pinion the tread of players who might otherwise be uninterested in fetch quest and busywork and just need to focus on the chief mission .
What first looks like a diverse but simplistic range of activity — traveling to specific areas , using your ex - ray Observation Haki to scope out NPCs or items , or bust someone out of a prison — soon pass into some of the risky examples of open - world tropes imaginable . Forced stealth military mission , purely timed objectives , and other bottom - of - the - barrel examples of mission pattern nurture their top dog before long , and rarely can they even be forecast in the context of the story . In other words , player might peck a side quest they did n’t realise was precisely the thing they did n’t require to do , or are n’t yet outfitted for , only to find out halfway through , requiring that the mission be cancel and another one selected instead .
Luffy ’s run speed and as if by magic limber form allows him to shoot across Prison Island quickly , stretching his arms impossibly far to grab handholds on build ledges and trees . Sometimes , if you squint a piffling , you might think ofSpider - Mansoaring through Manhattan , and there are even bespoke sections where you’re able to flawlessly swing like a stretchable copycat between buildings . Much of the time , though , it ’s a clumsy affair , and it ’s toilsome to gauge what ledge is really scalable or approachable , or what specific geometrical edge are deemed untouchable for arbitrary reasons .
There ’s plenty of other frippery in the premix as well , admit a karma system that endears gang members to Luffy reckon on his pursuit and actions . Equipment and vesture can be crafted , but equipment slots are minimal , even though there is an absolutely obscene amount of crafting material dust to be regain throughout the world . tiffin can be made for your gang so they can be direct off to find crafting point ( yet another arbitrary misdirection ) , and opening a single discovered treasure chest takesforever , with a simple prompt that requires player to go for a button down for some 8 - 10 seconds ; the fact that a skill can be purchase which reduces this time bore only adds insult to injury .
That last peak is n’t an isolated fluke , and nearly every aspect of the game seems deliberately chosen to add tedium , cushioning , and merciless sentence - sinking to every action at law take . Within well-nigh every conversation , camera slant always fade to black for no logical reason , and loading save after die or failing a mission take upwards of 30 or 40 instant , oftentimes kicking player backwards through many minute of sentence expend .
For better or worse , there ’s no English audio in the game , which is just as well . Most of the dialog is n’t spoken in Japanese , either , but uses the time - honored custom of verbal wisecrack and soundbites to accompany on - screen text tapping aside . There ’s rarely a surprise wrench or really amusive sub - patch to notice , but the narration is serviceable , even though the majority of the tale balances on the non - basic and everyday character Jeanne , a Prison Island topical anaesthetic who is thread to every major plot ontogenesis . At least the soundtrack is potent and characterful , though the first few seconds of struggle music will lead off to grate on your tympanic membrane — interestingly , you may control and remix your own specific soundtrack play list from the option CRT screen , a rarity in these case of game .
Again , the graphical fidelity , high-pitched quality of animation , and telling draw distance are all worthy of note , but the creation itself is fairly insipid . tree , mountains , buildings , and the periodic sea rover ship represent the majority of the backdrop . The floating prison house where the escapade begins always hangs in the horizon , just out of scope , for much of the secret plan , a strange admonisher that there are some good estimate float in the air ofOne Piece : World Seeker . It ’s a shame that they feel lost in the noise of this hum - drum experience .
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One Piece : World Seekerreleases on Xbox One , and PS4 , and Microsoft Windows platforms on March 15 . A digital codification for PS4 was provided toScreen Rantfor purposes of review .