Mahokenshi , from developer Game Source Studio and publisher Iceberg Interactive , feels in spades apart from the inundation of other deckbuilders over the past few years . It ’s less of a roguelite and more of an instancedboard game with deckbuilder mechanicsthreaded throughout , presenting a vibrant and engulf strategical experience which is only interrupted along the style by some bugs and unusual gameplay quirk . It ’s nothing that prevents players with an appreciation for Nipponese mythology and the patience forMahokenshi ’s tactical concept from enjoying a substantial singleplayer experience , but they ’ll plausibly be trust for much more content down the communication channel .

fan ofSlay the Spireand its elysian like will right away warm toMahokenshi ’s character - focused armed combat innovation , with multiple incarnation to take from , each of whom are as differentiated as the Ironclad and the Watcher . Rather than the cloistered small play domain ofInto the Breach(orrecent indie deckbuilderNitro Kid),Mahokenshi ’s maps are sprawling curse grids packed with choices , alternating terrain , and upgrade shrines .

come to : Re : Call Review - A Tricky Detective Puzzle Game

Oblivion Lelles shopkeeper with the docks of Anvil behind him

The taradiddle , as with most deckbuilders , is on the lighter side , but provide an effectively interesting ethnic backdrop for each stage objective . Otherwise , Mahokenshi ’s missions are entirely ego - contain chapters with originative consideration and circumstances that forestall them from feeling stale . Some are gratifyingly unmanageable to crack , especially on first rosiness and with limited upgrades , though a persistent currentness is unlocked from completing secondary object lens , many of which do not call for finishing a stage to fill out .

mayhap the most inspired chemical element here is how fight does n’t interrupt the proceedings at all , with players taking on enemy or jockeying around them on the map with special move cards , all in one go . Mahokenshi’senergy system of rules fuel both visiting card activationand character movement , so learning when to shift , attempt , retirement , and fortify is predominant , though it would be doubly helpful if enemy attack order was available ; it ’s a key missing ingredient here .

A acquisition tree diagram of unlocks provides benefits to any ofMahokenshi ’s four “ home , ” each of which show a single selectable avatar . The House of Ruby ’s hero , Ayaka , can prevail flying cards which allow players to ignore most terrain types during movement , whereas House of Topaz ’s Misaki excels in long - distance AOE equipment casualty and teleportation , but at the cost of lower overall HP . Each House has meaningfully different playstyles which come more into their own after leveling avatars up , unlocking new cards , but also gear item which are interchangeable between bomber .

Hollow Knight art with an enemy from Zelda 2: Adventure Of Link

This skill tree is also where players will always bunt their heads on some ofMahokenshi ’s clumsier invention aspects . For instance , while rising slope can be reset , this may only be done all at once ; some missions benefit from boons at sure branch of the tree and not others , and have to blank out then reselect every case-by-case unlock is a metre - waster .

to boot , view upgraded menu versions can only be done on certain blind – Slay the Spirealreadyset the standard otherwise a full five age ago – and obtaining card free fall on a map blur it , which prevents more tactical selection of what ’s on offer . Mahokenshifeatures an attractive , eminent - answer painted presentation - a far watchword from the tacky risible book leanings ofAcross the Obelisk ’s aesthetic- but that ’s all for goose egg when it gets in the way of life of readability , intel , and other deckbuilder basics .

Hopefully its bugs can be similarly address in succeeding patches , but players should be warned that there are several plot - breaking and -tilting bugs in the most recentMahokenshibuild . Sometimes a mission map will “ immobilize , ” allowing continued play but preventing the ability to move , pitch , or resize the view . Other times some more serious visual hemipteran can persist , like casting one-half of the function into blackness or preventing sure hexes from being clicked . If these do n’t crash the secret plan , they ’ll in all probability remind a crabby restart .

Mahokenshi Review Main

When everything is operating as it should be , though , Mahokenshi ’s system and gameplay are wholly gripping . The major power - creep potency of a meatySlay the SpireorMonster Trainrunis concentrate here into each digestible mission , and journeys across the map ask careful tending to dojos ( which upgrade card ) , shrines ( which destroy them ) , and various other hot spot , all while being observant of special event tile when tiptoeing around easily aggro’d rabble .

It may not add up as a surprisal , then , that nothing here is procedurally generated at all , withMahokenshi ’s maps curated as tactical puzzler in and of themselves . The deck , equipment , and upgrades may change between attempts , but represent construction and enemy positioning is always unceasing , a deliberate geography intended to be resolve rather than just re - rolled . mystifier biz fanswill most take account devising ideal paths through each level , even while subject to the RNG of add-in selection .

On that last power point , Mahokenshihas no “ interminable ” mode or anything of the same , and completing each mission and related to side objective Cary Grant the game a decided and realizable remainder - state . One would anticipate that , with unspoiled sales , extra quest and modes ( and mod ) may finally be sum , all of which would inject some more needed bang for its buck . As it stand , Mahokenshiis still a great , session - base deckbuilder , and worth wading through its few rip .

Mahokenshi Review Skullbash Card

Next : Fire Emblem Engage Review : Peak Tactics Lacking Class

Mahokenshireleases on PC on January 24 . A digital personal computer code was provided toScreen Rantfor the purpose of this reappraisal .

Source : Mahokenshi / YouTube

Mahokenshi Review Attack Animation

Mahokenshi Review Tainted Lands

Mahokenshi Review Oni Cult