Hell Warders
Hell Warders combines the tower defense and action RPG genres and adds nothing original to either of them, resulting in a mostly dull experience.
Hell Wardersis an interesting experimentation in the pillar defense writing style . alternatively of placing players in an foreigner - looking - in position and tasking them with placing various defenses around a specific area , Hell Warderstakes a dissimilar approach . Before start the ( true short ) hunting expedition , a hero character is select with property ( like health and hurt ) like to what you ’d see in a standard RPG . This fiber can be changed any clock time between foreign mission ( there are three classes with unlike abilities between them ) , where more attribute points and buff call artifact can be applied as well . It ’s a rather ingenious idea to combine two genres like column defense and third person action RPGs into one cross experience . regrettably , the execution does not measure up to the ambitious premise .
After finishing fiber selection , players take on the role of the Hell Warder they chose and face wave of demons . Between these waves , they can use accumulated experience point to strategically place more troops to better defend their column . Instead of just view the action play out , their Hell Warder avatar participates in the action and can be the defining force of combat , not unlike inDungeon Defenders .
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The combat however , is so repetitively bore that some players will be wish they could just posture back and look out their placed troops do all the work for them . Executing any kind of scrap on the face of it claim perpetually to fill in and the A.I. of foeman demons and favorable troops is predictable and poorly design . If an enemy is just outside of a troop ’s cooking stove of fire , that building block will simply fend there and let the demon run on by and decimate your tower . It ’s one of the most immersion - breaking part of the plot .
Attribute point can be used to offset the clumsy fight ( via Attack Rate ) but the attribute points organisation is badly apply and it never feel like you ’re earn enough between missions . There ’s an argumentation to be made that the player character should n’t become too much of a powerhouse too fast but when players are already starting out limited by ho-hum , monotonous armed combat , there ’s the sense thatHell Wardersaims to be frustrating and date for the sake of it .
play with friends relieve this pretty ( Hell Wardersallows up to four people to act at once online ) but as a solo experience , it ’s hard to advocate the title at all . While the campaign inHell Wardersis on the shorter side , every missionary station is almost exactly the same : show up at a Modern locating , place soldiery , defeat wave of foe while defending the tower , and then repeat .
The plot bewilder in small curveballs once in a while like a new scout group type or a big , badder enemy demon , but the inherent structure is always the same . The enemies themselves are more like glorified sword sponges with wellness bars that take age to wipe out . fiend use the same strategy over and over again without any real surprise or perceived thought of tactics . After the first few hours , not even the once impertinent hybridizing of military action RPG and tower defense is enough to oppress the actualization thatHell Wardersis painfully generic in almost every conceivable way .
PerhapsHell Warderswould be a slightly more bearable title if it were more interesting to look at . Graphically speaking , the game is grainy , unrefined and looks more akin to an RPG title unblock in the PlayStation 2 earned run average of play rather than something that would see the light of solar day in 2019 . There ’s nothing wrong with going for a retro nontextual matter fashion , butHell Wardersis so dreadfully disappointing in every other domain that perhaps some top - notch visuals would have at least helped better encompass up its various proficient shortcomings .
What it come down to is the sneaking suspicion thatHell Wardersis so focused on essay to be unique by crashing two different gambling trend into each other that it forgot about perfect the mechanics essential to stimulate either genre actuallyenjoyable . This makes for an end result that is depressingly vacuous , uncomplete and lacking any sense of merriment or curiosity , and for certain grades below other games which offers this mixture of genres . As a concept , Hell Wardersis potentially compelling and fresh , but as a ruined product , it ’s just dull and forgettable .
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Hell Wardersreleases March 20 on Xbox One for $ 14.99 . It was previously released on PlayStation 4 and PC . Screen Rant was provided an Xbox One copy for the purposes of this review .