Fallen Angelhas an awesome high concept . Inspired byParadise Lostand apocryphal text , developer Matrioshka Games’Fallen Angeldepicts Lucifer ’s attempts to find paradise . The stories and philosophical interrogation at the marrow ofFallen Angel’sinspirations are absolutely fascinating and deserve a TV plot adaptation - unfortunately , Fallen Angelis not up to the task , and go forth as a mediocre activity game that has nothing memorable to tender .

shine Angelbegins with a famous passage fromParadise Lostin which Lucifer key his ineluctable suffering . It ’s his own mind , not some external position , that is hell . It ’s a great elbow room to commence the narrative and it create the expectation thatFallen Angelwill bemore than a simple action game . That quote , however , is the only pity in the intact secret plan . In fact , the write up , in both dialogue and structure , plays out like a run of the mill action at law game in which an furious protagonist kills a lot of toady ( Angelica Archangelica ) so as to take on   a generic , powerful , big bad ( though in this case , that ’s God ) . Dialogue never goes beyond threadbare smack talk and the brief minute where the game cite Christian myth never go beyond cliché , making the story boring and predictable .

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Arthur Morgan, V, and Link over a blurred Elden Ring Background

fall Angel , first and foremost , is an natural process game and in this regard it is useable , if forgettable . As Lucifer , player have access to a sword and multiple ranged & magic weapons which can be utilized in bicycle-built-for-two to stun enemies and juggle them in air . Basically , the fighting is asimplified version ofDevil May Cry . Melee attacks are confine to a basic move set but it is still gratify thanks to the system of weights of   Lucifer ’s sword ’s shock . wander weapons come in a diverseness of forms and giveFallen Angel’scombat some deepness . These weapon , often strike down by defeat archangels , have powerful ability , like creating a forcefield or shooting out walls of fire . For the most part , it ’s well-to-do to breeze through the game with just a pair of these arm , but there are some honcho that break up the monotony and demand originative use of the weaponry .

From a design point of view , Fallen Angelcopies the Souls gamesby dropping instrumentalist into an undefended - ended map with multiple paths that gradually open up up into a mates geographical zone . Its a upstanding guide but travel through the world never feel right , compounded by the vagueness which underscores the game ’s environs . The cosmos ofFallen Angelappears to take place in some sorting post - Apocalypse scenario but it ’s unclear and confused with environments that do not organically transition into each other . The game goes from wastelands to bathhouses overlook modern cities without any account or contextualization .

Any delectation found inFallen Angel’sgameplay is dampen by lackluster presentation . With the exception of the stellar soundtrack , which changes with each zona and yield the anemic world some semblance of a personality , the entire esthetical ofFallen Angelis dense and lacks detail . Environments are varied , but repetitive in their capital punishment , and enemy red sprites often appear wooly and lack character . Furthermore , the game also suffers from serious frame charge per unit drops that strike at random moments and make the game momentarily unplayable .

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Fallen Angelincludes two role player co - op but it only make do to make the game bad . Since the chronicle follow only Lucifer , the second player controls his doppelganger and share all resources , including health , with the first player . The disunited resources limit creativity in battle , restrict each player ’s memory access to weapons , while the shared wellness stimulate player dependent on each other in all the wrong ways . cobalt - op inFallen Angeltakes the flat but competent fighting and turns it into something tortuous .

Ultimately , Fallen Angelhas very little to propose participant that is n’t done better in other game . The meat gameplay mechanics are serviceable but do nothing to make them worthwhile , and the story frustratingly blow its powerful source material . Thebest mythological games , like theGod of Warseries , exude an infective reverence for their inspirations that makes the interview want to know more , even if they ’re putting their own twist on an iconic tale . fall Angel , in demarcation , is not concerned in its mythology and seems like the byproduct of a story whose mythological references were window fertilization . lover looking for a strong story or engaging gameplay will need to look elsewhere , andFallen Angelwill only appeal to those who are desperate for another entry into the genre , disregardless of lineament .

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Fallen Angelreleases today , October 22nd for PC . A Steam code was provided to Screen Rant for the purpose of this review .

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