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When Eternity: The Last Unicorn isn’t putting players to sleep with its bland design, it’s driving them up the wall thanks to annoying technical hiccups.
Making a game is knockout , andEternity : The Last Unicornstands a severe monitor of that fact . Simply put , Void Studios ' Norse - instigate biz is a disordered mess of an experience . When its suave design and armed combat is n’t putting players to sleep , a myriad of bug will have them bouncing off for a more stable experience .
player switch between two protagonists : Aurehen , an elf , and Bior , a viking . Aurehen must save the last unicorn in existence to restore her citizenry ’s immortality . Bior seeks to learn the fates of his escape buckler sidekick . Despite giving the impression that both tales relate , the writing fails to prove any existent through - line between them . Aurehen is intelligibly the star while Bior ’s plotline feels so inconsequent that it may as well not subsist . What the stories do share , though , is dumb authorship and cringe - suitable dialog .
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Eternity : The Last Unicorn’suninspired purpose feels like Void aim to stumble the bare lower limit of what a third - mortal action - RPG should be . Neither the world ’s esthetic nor level design feel remotely interesting or engaging . player run around , push enemies ad nauseam , and figure out mostly generic puzzles . Tedious fetch pursuance force numerous return trip to the same uninteresting areas . InMetroidfashion , progressing often mean upgrading weapons to bypass a barrier . However , certain spots can only be accessed as a certain character , add together to the already annoying amount of backtracking . Eternity’sworld is disappointingly small as well . casing in point : only one of what I ’d consider a true dungeon live in the intact game .
scrap boils down to mindlessly spamming the attack button to victory . Enemy AI lacks the sophistry to require any attentive scheme . Both graphic symbol take on likewise ( which include laughably weak special attacks ) , but Bior ’s sweeping , more herculean blows make him objectively better . At their bad , battle can also be a rage - inducing nightmare of cheapness . The lack of any post - rack up granting immunity mean foe can easy gang up up and stunlock players to a fleet licking . It ’s infuriating , especially when knocked down and getting mauled .
The bloodthirsty AI also exposes the imperfect design . Bad guys will pursue instrumentalist to the end of the earth , sometimes into scenarios they should n’t be able to access – namely boss fights . I had enemies Kramer their style into encounters that were apparently project to survive separately from the main world . One showdown against a jumbo skirt chaser became unexpectedly sly when a refractory mage glitched his way into the orbit ’s entranceway point and lobbed firewalls at me .
Speaking off boss battles , they ’re probably the unsound piece ofEternity . Some feel designed as unfinished wars of grinding . One tentacled fauna attack so unrelentingly that dodging barely worked . I could only retaliate and consume heal item faster than it could cast off me . Other face-off can be exploited to victory . One pathetic hulk meet his end when I stay put between his leg and hacked away while his manakin unable to help spun around ineffective to react . Eternity ’s fixed - camera angles aggravate combat ’s flaws . Designed to garner previous - school nostalgia , the perspective only creates pestering blind spots for enemy to hide in . Larger foeman can obscure the sight totally , allowing grunts to howl on player as they desperately endeavor to site themselves .
Unfortunately , the only effective root to these issues is to drudge too . That path resister can be drop before shenanigans can occur . Growing stronger never feels rewarding . Rather , it find like you ’re brute push your way up an unstable mound . The need to grind also means having to spend even more time putting up with combat . craft items offer little assistance thanks to an unnecessary chance system . Blueprints exhibit a percentage indicate the player ’s odds to successfully craft them . Bizarrely , you could still fail to make an detail even if you have the required component . Failure then results in the permanent loss of the material used . I never figured out what factors dictated these odds , but I did n’t need to . A majority of the items are n’t worth making to set about with .
If it was n’t obvious already , timeless existence : The Last Unicorn’sbiggest problem stem from its litany of technical hemipteran . Movement and brio have an graceless calibre to them . sporadically , the player haphazardly freezes in shoes after performing introductory actions . ideate the frustration this produce during the aforesaid bad scrap . For some reason currency and wellness gems float towards player at a snail ’s pace . On two separate social occasion , I overcome a Bos only for the game to doss down and coerce me to replay the fight . In one illustration , an post - fight cutscene freeze up because the boss ’ grunts still hover in the background . How do I know this was the trouble ? Because during the second endeavor , I made sure to obliterate off the minions before finishing off the honcho ( god prevent I target the genuine scourge first ) . The fit play out fine after that . Even cinematics palpate half - baked , show lengthy , unskippable slide appearance that feel like they were meant to be voice - play .
footslog throughEternityfeels like playing a biz figure student ’s graduation project . The biz functions , which is enough for a passing grade , but no one would need to really play through it . Eternitydoesn’t do anything that countless other games do n’t do substantially respectable . It ’s also break in to the percentage point of being more scornful than amusive . unicorn are good off going the way of the dodo if it means avoiding this disaster .
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Eternity : The Last Unicornis out now on PlayStation 4 , Xbox One , and personal computer . Screen Rant was provided a PS4 download code for the purpose of the review article .
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