Eclipse: Edge of Light
There ’s something to be sound out for the thickset , well - price , and square exclusive - player VR plot . With the brand newPlayStation VRport ofEclipse : Edge of Light , the unclouded mystifier - platformer line up a static and slick plate on Sony ’s hardware , bring crisp visuals , an immersive ambient soundtrack , and a great jetpack - jump adventure that can be pleasantly completed in a individual sitting . With almost two years since its original launching , it ’s not the slickest or mostambitious VR release , but it definitely wears its long time well .
If there ’s one affair the lion ’s plowshare of PS VR games are absolutely hangdog of , it ’s this : an overwrought intro sequence . Players want to get into the secret plan already , not spend five minute or more rooted in place , swiveling their heads during a long binge of exposition or tutorial . Eclipse : bound of Light ’s intro is swiftly deliver and gets correct to business sector , putting you in the shoe of a stranded space IE who discover a wizard orb known as The Artifact . You ’ll use this orb to solve puzzles — and break a ton of glowing statuary — while expose an ancient exotic refinement , discovering how your coming into court factors into its fate .
Related : Lightmatter Review : An Illuminating Puzzle Game
Interactivity is broadly focused , which means musician wo n’t spend very long drudge around a individual area before making progress . Most every mystifier here can be briskly solved through some quick activation of an environmental cue with The Artifact , a situation - specific psychokinesis power , or the occasional storey replacement . A tablet may also sometimes appear in the player ’s veracious hand which reveals obscure objects in a room , but prompt it around with the controller ’s gyroscope is hard to contend .
in truth , the secret sauce in the recipe here is the jetpack . Right from the start , players have a jetpack that quick regenerate DOE over time — in some ways , its movement mechanic feels very standardised to Pharah ’s thrusters fromOverwatch . Although you spend the start of the game creeping through caves and tunnel , Eclipsequickly open up with a wonderful verticalness , with player navigating across bottomless canon or scale ledge in cathedral - comparable alien temples . It ’s one of those aspects that just clicks and make sense right aside , and the increased frequence of jetpack - platforming as the secret plan goes on is more than welcome . gratefully , conk from a misplaced saltation ( or the uncommon laser turret ) always spirit up you back to a closely - put checkpoint .
Visually , Eclipse : bound of Lightfeatures a decent level of item in its textures — they’re seemingly upgraded from its original launch for the PlayStation 4 — but it ’s the large-minded design sense utilise to the environments which deserves particular praise . Some of its most dazzling prospect are set aside until about an hour into the game , but they ’re emphatically worth the wait , and manage to shanghai and one - up themselves , up until the finale . It ’s nothing quite on the grade of fine detail like what can be find ina secret plan likeGolem , but it ’s always unobjectionable , clear , and does quite a few impressive thing in terms of scale of measurement . explicate this any further risks spoiling some fun surprise , but a few late - plot areas make the earlier cave exploration feel like the veg that require to be finished before having desert .
Eclipseactually does n’t make consumption of the Move Controllers at all , something which seems highly unusual considering the frequent Artifact - chucking gameplay . Instead , you ’ll employ the DualShock 4 ’s gyro , holding down the right trigger while flicking it in the line . This really never feels completely good , something the biz then compensates for by guiding your aim whenever you ’re a likely target is nearby . It ’s functional in that respect , but incorporating Move Controllers just seems like it would be a no - brainer , and the developers have mentioned that this feature article may arrive in a future update .
Andrew PrahlowofOuter Wildsfamecomposed the medicine here and , while the two games do n’t share a whole lot of extra desoxyribonucleic acid , the soundtrack works hard punctuating specific moment of splendor throughout the dangerous undertaking . heavy mixing , however , is another entirely different matter , with most sound effects pushed far eminent in the mix than they should be — one particular prospect on a trippy lake speedily fall into a cacophony of whooshing water sounds . The light options card offers no music / heavy effect accommodation , so this is simply an aspect of the game that actor will have to deal with .
It should also be mention that quite a few bug wormed their way into the current chassis . It ’s nothing staggering — again , a never-ending churn of considerate checkpoints help these matter — but we encounter two grueling clank which required a restart , as well a foreign , quotable bug that fuse the secrets - finding tab to the characters right-hand - deal . It ’s nothing that should prevent anybody from dispatch the game , but hopefully these microbe are mash by the time Move Controller functionality is added .
It ’s hard to imagine require to apace replay its two - hour campaign upon completion , butEclipse : Edge of Light ’s simpleness and focus micturate it the everlasting deed of conveyance to push on all your non - VR playacting friends . Technically , of path , they can also play it sans headset , but this sacrifices a considerable portion of the experience , with its eerie foreign visuals less spectacular on a flat TV . No , this was a secret plan ramp up for VR that works well on it , and owners of PS VR are favourable to have this port , with an attractive price - point that feels perfectly exact to its value .
More : Doctor Who : The Edge of Time Review - Brief Fan Service
Eclipse : bound of Lightis available now on PlayStation VR for $ 14.99 . A digital transcript was provided to Screen Rant , for purpose of recap .