Dollhouse
Dollhouse begins with an interesting film noir concept inside the psyche, but the game suffers from repetitive gameplay and clunky controls.
It ’s always fascinating when a telecasting biz can take a walk inside the psyche of its main role and make an engaging news report and exciting gameplay . regrettably , Dollhouseis not that game , although its film noir setting and story gives it a unique take on traditional psychological horror .
InDollhouse , players take on the persona of Marie , a tec who meet from amnesia . Her goal is to walk through the labyrinths of her mind ( played solely in first - somebody ) to recover her lost memory as well as reveal the the true about the dying of her daughter . Her search does n’t just uncover memories , though : there is also a cryptical creature hunting her , as well as spooky mannequins who stalk her through the corridor of her brain ’s synapses . These mannikin are like the tears Angel Falls fromDoctor Who : they only move when Marie is n’t looking at them . As if that were n’t enough , some of the walls in her mind occasionally move , and there are traps cover throughout each level .
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Dollhousegameplay ask maneuvering through these areas , each contained by a separate chapter . The end is to collect film canisters , which are Marie ’s storage . These memories give Marie clips to use in a moving-picture show that she creates at the end of each level . That pic then goes to the mystic critics who will award experience peak . Marie gets help in find oneself memory through an ability that allows her to see through the eyes of the creature , but if she uses this skill for too long , she can get caught . Each stage also has various helpful items scattered about : charges that can be used to discontinue mannequins and traps , as well as repair outfit for her specialcybernetic - likeeye , which seems to break away randomly .
That might vocalise like a bunch of fun , but each level / chapter is the same , save for its surroundings . As Marie build through the secret plan , she must recover memories , nullify getting catch and make a movie . This , unfortunately , leads to some insistent gameplay , which each chapter feeling just like the previous one . The controls on the PS4 are also unwieldy , meaning that it ’s often tricky to plunk up objects and react to threats appropriately . Sprinting also seems kookie : it just does n’t work well . Marie often dies , with each last rebooting the current chapter , which can get frustrating . The game does boast a " Voyeur " modal value that prevents Marie from ever dying , but where ’s the fun in that ?
diagrammatically , the game seems a short grainy , although this is possibly intentional , give the film noir setting . However , Dollhouseis also really visually dark , even with the light configurations turned up , meaning that it ’s often hard to spot detail in the environment . With that said , though , the voice acting is in force , as is the music : both lend the right feeling to the 1959 Hollywood melodic theme .
Dollhousebegins with a portion of potential , but after a few levels of repetitive gameplay , the repugnance element start to lose their impact . What starts as a trip through a disturbed mind speedily becomes monotonic , and Marie ’s floor suffers as a result .
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Dollhouseis usable for PC and PlayStation 4 . A digital computer code for the PlayStation 4 version of the game was provided to Screen Rant for this review .