Curve Digital’s new Nintendo Switch game American Fugitive calls back to the original GTA series, with a healthy dose of B&E and country carnage.

American Fugitiveclearly targets those glory Clarence Shepard Day Jr. of theGrand Theft Autogames , well before that moniker became synonymous with sprawling and immersive offence sims bursting with Hollywood budgets and eldritch mo - pileus . No , this fresh Nintendo Switch title hearkens back to those originalGTAtitles , those top - down natural action sprees steeped in cartoon criminalism and regretful behavior , providing an arcade style in lieu of stark realism , low in its pursuit but also an outright shamed delight of sorts . It ’s certainly strange how far crime sims have amount in 20 + years , but this novel throwback holds a few caper up its sleeve , despite the fact that it ’s sometimes hampered by a touch sensation of waywardness . Still , for those who have n’t had their filling of this format — it ’s a relatively rare one , relegated to games likeRetro City RampageandGTA : Chinatown Wars , though neither come on a similarly modern sheen — American Fugitiveexcels and experiments in some fundamental areas which we ’ll plunk further into below .

To its credit , American Fugitivedoesn’t drop an inordinate amount of time prepping you for its tone of mayhem , with a quick prologue showcasing the fundamentals of its most prominent young mechanic : B&E. You recreate as William , a country guy with a suspect past whose father is bump off by a mysterious criminal mien , quickly border for patricide and shuttled off to prison house . Upon a presumptive escape , he yield to town in pursuit of the puzzle pieces that will signal to those responsible , a journeying that will leave a bevvy of cashed - in side missions , burgled home , maintain - up gun stations , and stolen cars in its smoky wake .

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There ’s nothing here that ’s intend to straight-out challenge those aforementioned AAA sandpile sims on adequate , but there are a few interesting fresh inclusions all the same . The most striking are its B&E mechanics , an unexpected blending of role - playing and RNG , where about every house and property on the map can be effectively cased , invaded , inspected , rob , and escape from , hopefully before the law arrive . The unfit news is that this is n’t presented just like the game ’s natural process portions ; players can stag in windows and hold back doors , but get in a domicile shifts the perspective to a pattern - styled cutaway with Will represented as a dewy-eyed token , similar to a dining table plot . From here , you select an adjacent room to move that token into , and can choose to look for lolly and even stumble into an occupant , who will ask to be tied up or wipe out , incurring extra roll - assay . It ’s a unique bit of business but ultimately works , with most houses ’ alarms triggering police bearing and forcing you to stress under a tick clock before they make it .

Sure , it ’s concentrated to imagine that anybody would n’t favour a more fighting form of engagement in this criminal demeanour , and it thereby serves as a lower - technical school tachygraphy for the human activity in question . All the same , it ’s fun and strange , and the endangerment of authorisation on their room heightens the energy of the crime , with surprise effect establishing an entertaining risk - reward ploy .

So far so new . It ’s pretty tragic that one of the most damning downsides toAmerican Fugitiveis its intelligibly confused police force section . Cops and the wanted - stage mechanic feel scatterbrained , and individual police cars will chase you across the entire county for splintering a fence or dinging another car . Realistic ? Possibly , but scarcely fun in terms of basic gameplay . This never brings thing to an abrupt halt , though , since those same recollective cop cars will also give up chase after spend enough time outside of their view , even with five star , SWAT vans , and helicopters menacingly circling the area . This does n’t mean that one star is as easy to throw off as five , but when the stakes of triggering law are as simple as mistakenly pink into a garden bulwark , they become a fret pain in the neck or else of a complex and intelligent enemy made to be outmaneuvered .

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All the same , it ’s exciting to slip a family , intrude on it , and niggle with a discovered safe while a police timer ticks down . break away in time and you could even view from a distance as a fuzz car stops by your quarry , the ticker on the screen indicating whether a witness has seen you committing the deed of conveyance or not ; if spotted , police will know the clothes you ’re wearing or car you drive , which can be speedily remedied by finding a nearby clothesline or parking lot .

There are also upgrades which be quest dot and immediate payment that boost things like health , dash duration , and inventory size — you ’ll certainly need ample elbow room to hoard all your pawn - worthy commodity and weapon . There ’s even a high-pitched - cost upgrade which enables casing B&E targets to occur mechanically , making this mechanic all the more natural and vivacious . It ’s a dependable mix that seduce remainder - secret plan Will finger much more capable than other - plot Will , require some diligence to max out throughout its 12 - or - so hours of maneuver .

Dialogue is n’t reallyAmerican Fugitive ’s stiff wooing , but conversational selection and basic dialog preserve a sealed country flavor . William is expectantly snarky about all the cats he ’s asked to herd by each overly - demand pursuance - giver , and quality portraits changeover to gibe the mood or slightly inspire as the office requires . The same anachronisms you ’ve grow to jazz ( or at least put up ) from this type of game are present throughout the narration , with wanton slaying and destruction scraping against William ’s sudden wavering to , say , dig up a torso or steal a painting , but it ’s all in good fun .

American Fugitive Review

The soundtrack is an unexpected treat and , although the game dispenses with pricey licensed music , it sports a suite of original subservient tracks that aline with most in - plot action . These piece are terrific , full of spectacular coast guitar and rural area air , and finagle to tot zestfulness and meaningfully align withAmerican Fugitive ’s overall grain of southerly Americana . Lazily driving through town may root on a meandering guitar - strum , while investigate the cemetery prompts a loping , playfully macabre waltz . It really is an inventive , well - thought - out element that provides the environment a flavor that the writing never quite fulfills .

It should be cite that , by its finale , American Fugitiveseems a little half - broil , always appearing a fiddling creaky and rough - around - the - edges here and there . Sometimes missions do n’t trigger properly , and may require a restart or some nudging to in full concluded . This does n’t imply that the game is on the whole bare , but its mechanics do n’t feel in full screen and confirmed , either , but it ’s entirely possible that further updates will smooth out those jagged areas . Despite these qualm , it ’s an entertaining play , and does n’t have a howling amount of contender in its specific musical genre on theSwitch , realise it a definite recommendation for players who want to steal precious jewel in loyal cars while evade the fuzz .

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American Fugitivereleases on the Nintendo Switch on May 24th , and is also usable on PS4 , Xbox One , and Steam . Screen Rant was allow for with a digital Switch copy for purposes of review .

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